![]() In this version you will rely on "d3d11.h" and D3D11xxx() functions. The SDK is now deprecated and the DirectX API now available through the Windows Development Kit that comes when installing Visual Studio. In the past DirectX development would require the DirectX SDK you would typically use the header "d3dx11.h" and functions like D3DX11xxxxx() or D3DX10xxxx(). ![]() Items that I recommend the most to start learning are emphasis in orange. If you need more control and performance then DirectX 12 / Vulkan will provide a low level API designed for experts that already master DX11/GL4. It is recommended to learn DirectX 11 / OpenGL 4 first. Here I gather links, YouTube playlist or articles to start your journey with DirectX API and graphics programing.įirst you should know that DirectX 11 is the equivalent of OpenGL 4, and DirectX 12 of Vulkan. It can be tough to find up to date DirectX 11 tutorials, guides or series for beginners out there. (mainly gathering resources for learning) ![]()
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